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Cargo Noir

In Serge Laget's Cargo Noir - his fourth standalone box game from Days of Wonder - players represent "families" that traffic in smuggled goods in a 1950s noir setting. Each turn, you'll set sail to various ports where cargo is known to get "lost" for the right price - Hong Kong, Bombay, Rotterdam, New York and more - and you'll make an offer for the goods on display. If another family then offers more in that port, you'll need to up your bid or take your money and slink away to look for goods elsewhere. Stand alone in a port, though, and you'll be able to discretely move the goods from the dock to your personal warehouse. Says Laget in a... more info

SKU: DOWDO8201


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Five Tribes

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours! Designed by Bruno Cathala, Five Tribes builds on a long tradition of German style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place - and players must cleverly maneuver them over the villages,... more info

SKU: DOWDO8401


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Five Tribes Expansion Thieves of Naqala

From award-winning designer Bruno Cathala comes the newest expansion for Five Tribes, Five Tribes: Thieves of Naqala. Building off the narratives of the previous expansions, this adds Thief cards to the game, allowing players to purchase them instead, whenever they would purchase a Djinn. Each unique Thief card allows players to use an additional Thief action immediately following a Tribe action, bringing more surprises and combinations to expand your Five Tribes game.... more info

SKU: DOWDO8403


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Five Tribes The Artisans of Naqala Expansion

Five Tribes: The Artisans of Naqala, the first expansion for Five Tribes, introduces a new tribe to the game, and players will want to use these artisans to help them in their quest to claim the Sultanate. The artisans, represented in the game by purple meeples, allow players to craft precious goods or magic items, with some of these items being worth victory points (VPs) and others unlocking special powers for their owner. To make use of these artisans, you'll need to visit the new tiles included in this expansion: workshops (where the artisans craft their items) and specialized markets (where players can purchase specific merchandise that they need). An additional tile in the game features an impassable chasm,... more info

SKU: DOWDO8402


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Gang of Four Multilingual

All the cards are dealt to the players. The player who was dealt the multi-colored "1" card starts the hand and must use this card on the first play. The players proceed taking turns clockwise and then counterclockwise on subsequent hands. On one's turn one must play the same number of cards but a higher ranked set than the previous player. A player may play more cards if those cards are four or more of a kind. A round continues until all players pass because they can not or choose not to play cards. All cards played are discarded and the winner of the previous round leads. The hand continues until one player has used all the cards in his or... more info

SKU: DOWDO2002


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Memoir 44

Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes. Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength.... more info

SKU: DOWDO7301


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Memoir 44 Expansion Khalkhin Gol

The Battles of Khalkhin-Gol is a series of battles fought along the Halha River (Khalkhin-Gol), on the Soviet-Japanese border, at the very beginning of World War II. The Japanese Sixth Army was facing the Soviet 57th Special Corps, including Mongolian cavalry. At first, the battles were only short skirmishes, but it soon escalated into open war. The whole campaign lasted 5 months and ended with a Soviet victory. The six standard scenarios of this expansion can be played separately or as a campaign, with each scenario outcome impacting the following one. The pre-printed Breakthrough scenarios, Bain Tsagan Heights and Tightening the Noose, can be played in the campaign as well as one of the two Overlord scenarios, Encirclement at Khalkhin-Gol. The... more info

SKU: DOWDO7325


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Memoir 44 Pacific Theatre Expansion

This expansion for Memoir '44 takes you to the Pacific Theater, complete with a new Japanese army, new terrains and new command rules for the Imperial Japanese Army and the US marines.... more info

SKU: DOWDO7305


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Memoir 44 Tactics & Strategy Guide

SKU: DOWDO7319


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Memoir 44 Terrain Pack Expansion

From the sand dunes of North Africa to the mountain passes of Northern Italy; from the Pripet Marshes of Southern Belarus to the high ground surrounding Operation Market Garden. Prior to WWII, never before in history had a conflict been fought by so many men over such vast expanses of land and so many different terrain types. As many of you have discovered, Memoir '44 is more than just a game, it is also a complete and expandable game system in its own right. With this in mind, we are pleased to bring you the Memoir'44 Terrain Pack Expansion. Filled to the brim with new terrain pieces, new elite unit badges, and additional victory medals, this expansion also includes dozens of... more info

SKU: DOWDO7302


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Memoir 44 Winter Wars Expansion

As would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, after 5 long years of weary battles, we have packed this expansion with every thing you could ever need to combat in a snow covered environment.... more info

SKU: DOWDO7318


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Quadropolis

After a hard day's work, you take a break to admire your city through the large windows of your office… at this hour, most of your citizens are going back home, heading for the tall buildings that you see in front of you. Some others are still wandering in the parks and gardens with their kids, and others decided to go shopping in the new mall that you opened a few weeks ago. In the distance, near the harbor, you can see smoke rising from factories' chimneys. Somehow, the city never sleepsIn Quadropolis you enact the role of the Mayor of a modern city. You will need to define a global strategy to build your city according to your Inhabitants' needs... more info

SKU: DOWDO8501


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Relic Runners

In Relic Runners, each player takes on the role of a character keen to exploit and acquire relics that have been unearthed in a long lost part of the jungle. Each would-be archaeologist has a colorful past - retired university professor, former army captain, etc. - and wants to be the first to get their hands on the precious loot to earn the most victory points. Players must navigate a series of paths in order to visit temples. The archaeologists are restricted in their movement by their access to rations, but thankfully they can place markers on paths to allow them to travel for free in future turns. The players also have a toolkit that can be upgraded in three... more info

SKU: DOWDO8301


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Shadows Over Camelot

Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3-7 players. Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail. Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls. On each knight's turn, the knight takes a "heroic action", such as moving to a new quest, building his hand, or playing cards to advance the forces of good. However, he must also choose one of three evil actions,... more info

SKU: DOWDO7401


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Shadows Over Camelot Card Game

The Knights of the Round Table must assemble once again to protect King Arthur's kingdom from numerous threats. But wait - these aren't the knights of old, but rather their children. Can these newcomer knights prove up to the task of tracking the dangers out there and putting a stop to them before it's too late? In Shadows over Camelot: The Card Game, the players (mostly) work together to complete quests before the danger level of a quest gets too high.... more info

SKU: DOWDO7404


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Small World

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and... more info

SKU: DOWDO7901


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Small World Be Not Afraid Expansion

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Small World: Be Not Afraid... adds five new races to this game - Barbarians, Homunculi, Pixies, Pygmies, and Leprechauns - along with five new special powers; the races and powers can be mixed with those of the base game as well as any other Small World expansions. Small World: Be Not Afraid... comes packaged with a token tray for storage of the expansion components and the components of other SW expansions previously released.... more info

SKU: DOWDO7907


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Small World Expansion River World

Small World: River World is the newest expansion the popular civilization-building game Small World. With River World, players will discover new maps full of water regions haunted by merciless pirates. Players will need to defend their precious harbors against them, fight them on the river, and still keep an eye on their opponents! Some regions such as the shipyard or the temple of the seer may help them to have the upper hand, but in River World, there is still not enough room for everybody. What's more, random events will trigger on each turn to add to the chaos!... more info

SKU: DOWDO7922


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Small World Leaders of Small World Expansion

This expansion of Small World is a promotional expansion first given away at Spiel 2009 in Essen. The expansion is based on an idea of Michael Ormesher in a Days of Wonder "Race design contest". The expansion consists of 24 leader tokens that are neither a race nor a power. When you pick a new race, you can opt to buy its leader. The leader acts as an additional race token. The leader, however, disappears as soon as the race goes into decline. Also, the leader is brave, which means that he can only be staying at regions that are not immune. Leaders can be held hostage for ransom. If the ransom is not paid, the leader counts as two victory... more info

SKU: DOWDO7904


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Small World Necromancer Island

A Small World Scenario for 3 to 6 players At first no one noticed the small island on the lake - nor paid any attention to the gnarly pretense of a man who drifted onto it, sitting astride a wooden log with a huge grimoire on his lap employing a shovel as his unlikely paddle. A ghastly green mist soon shrouded the island, wrapping it in a ghostly silence pierced only by a maniacal laughter and some intermittent curses. Then, one moonlit night, an impossibly crooked tower emerged high above the mist, casting a long and dark shadow on the surrounding land... The Necromancer had arrived! In Necromancer Island, one of the players assumes the role of a dreaded Necromancer who... more info

SKU: DOWDO7918


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